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Attention Manifold

Turning a prediction of where your eyes will go into a solid you can walk around

2024 Soft AI+M, MAT End of Year Show generative artcomputer visionattentioninteractive
Attention Manifold

Saliency models predict where a person will look at a picture, and in what order. They are normally used as a flat heat map laid back over the image — a diagnostic, read and discarded. Attention Manifold takes that prediction and treats it as geometry instead: the map becomes a surface, displaced by how much attention each part of the image is expected to draw.

A saliency heat map in blue through red, with three hot spots resolving out of a cool field
What the model outputs: a prediction of where the eye lands, and how hard.

One image, one solid

Every image in the set produces its own form. A picture with a single dominant subject collapses into a spike; one that scatters attention across the frame folds into something knotted. Put a curated collection through the pipeline and you get a family of shapes that are, in a strict sense, portraits of how the pictures are looked at rather than of what is in them.

A grid of twenty-four white 3D forms on grey, each one a folded blade or crumpled rosette, no two alike
Twenty-four images, twenty-four manifolds.

In the room

Shown as a projected environment: the manifold turns at the centre while the source images ring it, so the shape and the thing it came from stay in the same field of view. A visitor at the pedestal drives it.

Three visitors in a dark room facing a projected wall where a faceted white form rotates inside a ring of photographic fragments, one of them working a mouse at a pedestal
The manifold at centre, its source images around it.

Under it

The prediction comes from DeepGaze, fine-tuned on a curated image set, run as a small service that returns both fixation maps and scanpaths. TouchDesigner handles the live side; Blender does the offline renders of the manifolds themselves.