02 — Research

Research

Exploratory work, where the output is a paper, an exhibition, or a piece — not a product. Media arts, computer vision, and the places those two meet.

17 projects 2015–2025
  1. 17 α-Forest Six people, six EEG headsets, and a forest that reacts to what their brains are doing 2025 National Taiwan Museum of Fine Arts, U-108 Space
  2. 16 Digital Terraforming An M+ commission by Guo Cheng that pinches the Earth along the path of a single click — I built the web side 2025 M+ Digital Commission
  3. 15 Attention Manifold Turning a prediction of where your eyes will go into a solid you can walk around 2024 Soft AI+M, MAT End of Year Show
  4. 14 Synaptic Time Tunnel A walk-through installation tracing 50 years of SIGGRAPH as a network of influence 2023 SIGGRAPH 2023
  5. 13 Fencing Hallucination Human-AI interactive installation merging movement with pose-conditioned diffusion models 2023 CHI 2023
  6. 12 Abstract Oracle Miner Abstract Oracle Miner 0009328437 Guo Cheng & Weihao Qiu The Long Cut, 2021, Feral File 2021 Feral File
  7. 11 Agnosis Ideas and design by fito_segrera 2020
  8. 10 HSL Transformation Turning a flat photograph into a 3D model by reading its own colour as geometry 2019 SYSMADES, 2019 MAT End of Year Show
  9. 09 Machinery Interference Xcelerator 超级对撞 Exhibition Beijing Times Art Museum 2018 Aug. 12 - Oct. 2018 Times Art Museum, Beijing
  10. 08 Chameleon A software toolkit for dynamic visual computation on large-scale ultra-high-resolution multi-display setup with distributed GPU… 2018 M.S. Thesis, UCSB MAT
  11. 07 2018 Xcelerator超级对撞¹º Exhibition 2018 Xcelertion "超级对撞" Exhibition Date: Aug. 12th, 2018 - Oct. 14th, 2018 ​ 2018
  12. 06 The Ripples The Ripples, Rehabituation: 2017 Media Arts and Technology End of Year Show, UCSB, 2017 May 20th The Ripples is an generative art piece… 2017 MAT End of Year Show, UCSB
  13. 05 Automatic Drone Cinematography System A drone that frames and follows an action scene on its own 2017 ICRA 2018
  14. 04 Transformed Land Planning a drone's flight path so the stitched result is an impossible landscape 2017
  15. 03 Exposure and Light 'Exposure and Light' is a data visualization project consisting of 200,000 photographs retrieved from Flickr taken over a 24-hour period. 2016 MOXI
  16. 02 Inspection Inspection tries to blur the boundaries between physical and virtual world by creating continuously evolving virtual 3d photomontage as a… 2016 Experimental Visualization Lab, UCSB
  17. 01 Spindle Spindle is a relationship focused 3d data visualization model, consisting of 3 parts: a common axis, several classes and the number axis of… 2015

Studies

Course work and small builds — made to learn something rather than to prove something. Graphics, sound synthesis, physical computing.

11 pieces · 2016–2020
  1. 11 Fractal Clock Fractal Clock was inspired by a screen saver for Mac OS. 2020
  2. 10 Frustum Recursion 2020
  3. 09 Hybrid Haptic 2020
  4. 08 Interactive Bubble 2020
  5. 07 Modular Sythesis Midterm Patch MAT276 - Modular Synthesis In general, this patch use Clouds module to process a signal coming from WTFM oscillator and… 2020
  6. 06 Modular Sythesis 2 Final Patch MAT276 - Modular Synthesis The patch was designed to generate complex sounds consisting of various rhythm and timbre. 2020
  7. 05 Music Rain 2020
  8. 04 Realtime Polygonal Light Rendering A Implementation of paper: Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz, etc. 2020
  9. 03 Renderers from Scratch A REYES micropolygon pipeline and a BVH path tracer, both built by hand 2019
  10. 02 Popularity Velocity Drawing how fast a library book rises and falls, not just how often it was borrowed 2018
  11. 01 7 Deadly Sins Twenty years of library checkouts, sorted into the seven deadly sins 2016